Hi, I'm Enric! I've been a 3D artist in this project!
Mainly, my job here has been modeling and texturing characters and props for the different levels in the game. To accomplish goals, I followed a workflow including the following software. I used 3D Studio Max for the modeling process, involving the volume concept with primitives and the retopology. In order to add details to the model, Zbrush was the software where I worked. And finally, Substance Painter for texturing.
In addition, I used Substance Designer to make some textures we needed in certain places and Maya to animate.
First of all, I was given the task of modeling the Nilfgaard Soldier, one of the enemies of the game. According to the concept art and the volume concept made by my partner Yessica, I managed to make the retopology. I made his armor's details, such as shoulders and chest as well as the wings over the helmet and his nose. Finally, with some stylized metal, skin and leather materials, his textures were done.
Here, I made a first proposal of the Ghoul. I had to make from scratch the ghoul. Starting with some blueprints provided by my Lead, I made the volume concept. After that, I followed the workflow in order to make the retopology. Finally, with some advices by the Lead Artist I came up with 2 variants of textures.
Later, it was discarted due to cohesion with the rest of the game.
In order to make Ciri's model, I did almost the same process as Ghoul. I made the volume concept with blueprints provided by the concept artist. Then, according to the workflow, I did the retopology. Later, I imported the model to Zbrush to make some details in her hair. Finally, I textured her according to the concept art.
Here, there are assets I made from start to end.
Here, I only textured to the following assets.